Just teasing ya, Praxius.
I don't mind paying a monthly fee for a game if there is regular content updates, good support and a good community. Running a mmorpg is not cheap, the cost of servers, bandwidth, on-going development & support can get pretty expensive. Some companies do it better then others, hence their subscriber rates.
Don't worry, I know you were just messing around.... I just decided to contiue with it.
But that's one thing I will never jump into.... I will not pay for a game to play, only to end up having to dish out more money to play it..... friggin reminds me of a cell phone company.
I have many online/multiplayer games which cost nothing to play online.... and that was also one of the other main reasons why I bought a Wii over the PS3 or X-Box 360..... internet is free, playing the games online are free, and I don't have to pay any additional monthly fees.
Heck in regards to continual content and support/communities, Half-Life 1 you paid for once, and you could use it forever pretty much. I bought one game, then I got to download Day of Defeat, Opposing Force, Blue Shift, Team Fortress Classic, Death Match Classic, Counter-Strike..... and a crap load of other mods for the game.
And there's still a load of people still playing it today..... a game that's been around since 1998. Half-Life 2 is along the same lines, and I just got a few other games free to download......
To me and my own personal experience and in reference to examples such as the above games, there's no excuse to continually jip people for monthly online play as some do. If you want decent continual development.... pass it over to the fans, give them the tools and programs so they can create their own levels, characters, modifications, weapons, etc..... then let them submit them to the core company which developed the game, they choose the things they feel would help evolve the game, and make it a collective patch for everybody to download for free like a community map pack that had for Unreal Tournament 2004.
Speaking of UT2004, there were plenty of cool mods, maps and such bult by the community, because they supplied the programs on the discs/DVD's when you bought it. One in paticular that caught my eye and got me addicted was Red Orchestra 3.1... which won game/mod of the year and the guys who made the game won a crap load of money and started their own company..... not to mention were allowed to use the Unreal Engine to make their mod into a full game:
http://www.redorchestragame.com/
So to me, there's no excuse for charging people more then what they already paid, just so they can continue to play the game they already paid for.