... especially when you consider that the video game has nothing to do with it. What exactly is it about Call of Duty that would make a kid more likely to run away in your view? Where in the rating does it say that a video game contains subliminal 'run away from home' messages? :lol:
I played the game until I beat it, which was about two weeks ago actually. Kids can get sucked into the graphics, environment, sounds, gameplay, and storyline.... not to mention the ability to play others online for more involvement..... to some kids, it has nothing to do with any hidden messages, it's got to do with something that actually enjoy.... something like a hobby that they're probably good at.... something that amongst all the other things that maybe crappy in their lives, they have that one thing they find fun and entertaining.
The problem as I see it, is that their parents never taught him how to deal with it in moderation..... a level of control over it. I don't know what it is like for girls, but for most guys, once we find something interesting and entertaining, we can have a tendancy to consume ourselves into it..... be that hockey, a movie trilogy, a book, a collection, a tv series, a video game, etc....
With a game that has no real end-game in it, where after the story is over, you can continue to play what you enjoy online continually, to some without any sense of control, can tend to have attictive traits towards that thing.
• Wanting to play it again as soon as their vision clear up from the 13 hours before.
• Thinking about what they just went through last time they played it.
• How can they improve their gameplay for the next time around.
• Is there anything they missed, etc. etc.....
heck the list could go on.... so what's my point?
Allow a kid to get that involved into something for so long and see what happens when you take that one thing away from them, when they may not have anything else going for them in their lives currently.
They'll snap the sh*t is what they'll do..... esspecially when you allowed it to go on for as long as it may have. Shoot someone with heroin for a few months straight and then suddenly take it away from them..... see what happens.
There was a level of addiction to this game, but it could have been stopped long before it became a problem.
• Take the console out of his room.
• Give him a set amount of time per day for playing the game.
• Attempt to find other things that could take up his time that they may find interesting, so that they don't become completely dependant for that one game being their sole source of entertainment.
Then when you apply a punishment like removing the game from their use, their reaction/response may not be as drastic as it was.
But there must be many other factors at play besides just this game and not being able to use it that would have created this situation in the first place..... to me, this was just the breaking point that stems from many other issues that haven't been addressed.